Bookworm Adventures Cheat Words
The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Bookworm Adventures for PC. There is a known glitch with the word 'Gold', it is listed listed under Colours and Minerals and will not be removed from the Minerals list when fou., Bookworm iPhone/iPad. Bookworm Adventures is a follow-up to the word-forming computer puzzle game Bookworm from PopCap Games.Released in November 2006, Bookworm Adventures combines the 'create words from sets of letters' aspect of Bookworm with several elements of a computer role-playing game. Bookworm Adventures Volume 2 is sometimes referred to as 'Bookworm Adventures Vol. 2', 'Bookworm Adventures 2', 'Bookworm Adventures Vol.2'. This download was scanned by our built-in antivirus and was rated as virus free.
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Bookworm Adventures |
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Developer: PopCap Games This game has unused code. |
To do:
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Bookworm Adventures is a word-based fairytale RPG of the classic Bookworm and also one of the most expensive casual games ever made, with a $700K budget. Wow!
- 3Debugging Material
- 3.1Developer Cheats
- 6Developer Notes
Unused text
To do: Does an 'expansion pack' exist? |
Unplayable Words
The following words are contained in the game's dictionary, but cannot be played in the actual game due to the fact that they contain a Q not immediately followed by a U:
The word list also contains words with 5 or more instances of the same letter, which are also impossible to play since the game never lets more than 4 of the same letter tile onto the board.
Debugging Material
To do: Enable this if possible. |
Developer Cheats
scripts/cheat.luc appear to have developer cheats, functions are modify HP, level up, modify XP, instant kill, complete chapter, complete book, modify tile architectures, set particles, nuke profile, status testing, load debug profile, add items, beatdown multiplier modifiers, die, save, get selected chapter, modify treasure count, bypass/repeating tutorials, give player+enemy buffs/debuffs, enabling minigames, enabling bestiary, delete words, forcing an attack, and hiding treasures.
The game also looks for this file on bootup.
Enemy weakening?
Sounds like a function to weaken enemies.
Forcing an enemy's attack?
Saving
Beta Support
Some files mention BETA_BUILD, likely referring to builds distributed from PopCap's game beta testing page and is also a flag for what current build type is used when released to the public.
Crash Handler
If the game crashed, a popup saying Fatal Error will appear to report the crash and see a log. A file called crash.txt will be created or replaced in the game's root install directory, containing the exact same text in the error message box.
LUA Error Handler
If a LUA has an error, the game will say: Oops! A lua error occurred and the game needs to shut down. Please contact customer support and provide them with your lua.log file. It will be created or replaced in the game's root install directory.
Bad String Handler
To do: Where is this detected? The LUC/LUAs and/or plaintext data? |
If the game detects a bad string, this text from scripts/common.luc will show in red: Someone passed in a string with invalid characters. Probably because they forgot to save the file as plain text and it contains some specially formatted Word characters. This is bad. We can't render those. I'll let the program continue, but it may result in messed up text. This would probably be a bug for Steve if you get this. I'll let the program keep running though, as this is just cosmetic.
Debug Commands
To do: There may be more. |
Pressing CTRL-ALT-D will play a sound (c:windowsmediaWindows XP Menu Command.wav) to indicate debug key input is enabled, allowing options of typing unique keys for debugging displays or mechanisms, another use will disable it.
- F2 - Start/Stop perf timing
- F3 - Toggle FPS display
- Shift F3 - Toggle FPS/mouse coordinate display
- F8 - Show current Video Stats (mostly used to see if 3D acceleration is currently on)
- Shift F8 - Toggle 3D acceleration
- F11 - Take screenshot (goes into the ProgramData/OEM/GameName/_screenshots) directory.
- Shift F11 - Dump all program images in memory to the ProgramData/OEM/GameName/_dump directory.
Cheat Detection
To do: What triggers this? Memory edits, developer cheats or both? |
scripts/BattleEngine.luc mentions CHEAT and YOUCHEATED in flagging terms. The game would most likely detect the use of memory editing or some sort of cheat format and force your best and longest word to be CHEAT and YOUCHEATED (the later of which is impossible in normal gameplay).
Developer Notes
Bookworm Adventures Cheat Words List
Some Luc and XML files contain developer notes.
data/credits.xml
A documentation on Settings nodes.
A documentation on Entry nodes.
A note saying no codex entry is present and one will be used when possible, unfortunately, none was added at anytime..
properties/resources.xml
properties/config.xml
properties/book2.xml
properties/bookX.xml
properties/book1.xml
This also applies to book3.
Marketing Modes
On builds of the game, partner.xml is present in properties, stating the marketing type, preferably for trials. These are multiple types of them, a .sig and .sig2 (for DRM) file also exist, to verify integrity of the file. Sunken temple map.
- None: Nothing, PopCap's 60 min trial, custom OEM DRM or no DRM may be used.
- 60Normal: 60 min trial (In-game DRM).
- 60Trailer: 60 min trial (In-game DRM), restricting up to Chapter 8.
- HydraTrailer: Infinite time (In-game DRM), restricting up to Chapter 8.
- Hydra: ???
Copy Protection
To do: Try other modes. |
If you remove or rename properties/partner.xml from your installation of the game and use the extracted game executable from the wrapper to play (to bypass set trial timers/lockouts), the game boots up fine but after clicking Adventure, the keyboard and main in-game GUI other than the pause button will stop working after about 2 seconds of gameplay, on the first level and battle of the game, spelling PLAY is impossible and you are softlocked when trying. This affects the entirety of the in-game GUI, and even the keyboard too. The pause menu also doesn't have the black background fade.
Revision List
- 1.0 = Initial release!
- 1.0.1.100 = Bug fixes.
Two revisions were pushed. PopCap.com's CDN, CD-ROM, and Steam/GameHouse/Zylom all have the latest versions.
Developer text
Present in scripts/StatsBook.luc.
Present in scripts/BattleEngine.luc.
Present in scripts/effects/PurifyEffect.luc.
To do: Gold? Any traces of it? |
Present in scripts/Tutorial.luc.
Present in scripts/common.luc.
Present in scripts/BookManager.luc.
Bookworm Adventures free. download full
Present in scripts/tile/Tile.luc.
Present in scripts/tile/*Tile.luc, replace '*' with Destroyed, Locked, Fire or Poisoned.
Present in scripts/effects/WordLengthEffect.luc.
Present in scripts/effects/*Effect.luc, replace '*' with WordLength, Heal, VowelToConsonant, HealingWord, Purify, DestroyedTile, LockTile, FireTile or PoisonTile.
A string for a missing boss?
Present in scripts/PAMAnimator.luc.
Present in scripts/WordBubble.luc.
Present in scripts/main.luc.
Definition file support
To do: Decompress compressed.txt and set it to that? |
The game executable mentions the use of an uncompressed dictionary file or a definition file like the first game did. No such file exists in the game.
The Bookworm series | |
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Windows/Mac OS X | Bookworm • Bookworm Adventures • Bookworm Adventures Volume 2 |
Game Boy Advance | Bookworm |
Nintendo DS | Bookworm |